![]() Cleanup Crew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was (but the janitor does and will probably tell the other mafia). ![]() His ability makes his fellow mafia partners appear innocent to any cops who investigate them. Amoral Attorney: The Lawyer in this game is a mafia sided role.Of course, there's no guarantee that he won't shoot a villager. He's sided with the village but can target one player each night and kill them, hoping that he's hit mafia. Vigilante Man: The Vigilante role, obviously.Taking You with Me: The Bomb role explodes if killed, taking down his assailant at the time (Unless the killer happens to be protected by the doctor).Taking the Bullet: If the mafia (or anybody else) decide to kill the Bodyguard's target, there's a 50% chance that the Bodyguard will die in the victim's place, invoking this trope.And the Confused Cop gets a random report each day, regardless of the actual alignment of his target. The Lazy Cop is actually useful, and can't be roleblocked, but he gets his reports a day late.Same issue, only he sees everybody as innocent. Much the same as his cousin, the Naive Cop. However, a little known fact is that he can still find aliens so he isn't completely useless. Hence he's pretty useless for making any deductions and serving as anything but clear. Paranoid Cop sees everybody as guilty.The Insane Cop sees everything in reverse (ie - Mafia as innocent, Townies as guilty), which isn't so bad if you can put two and two together, however.Not only that, the "Special Cops" also have varying degrees of usefulness: Whilst the Cop role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of Millers (villagers who show up guilty), Lawyers (mafia role who can make other mafia show up innocent) and Godfathers (mafia role who shows up innocent), which can undermine the cop's use. The Granny role in the game will kill any player who has the misfortune to visit her at night, for whatever reason, regardless of their alignment. They can protect someone from dying by visiting them at night, and they can also cure someone who has been poisoned. The Medic: The Doctor and Nurse roles, fittingly enough.Invisibility: The Invisible Man, of course, who can follow someone at night and eavesdrop on them if they attend a meeting.FaceāHeel Turn: The Turncoat does that if targeted by mafia.They'll exemplify this trope if they have any crucial information or if the townies use them as a confidant, because they'll have the chance to tell all they know before dying. Almost Dead Guy: The Bleeder role does not die instantly upon being killed, instead surviving to the end of the day.Action Bomb: A villager playing the Bomb is the equivalent of this-killing attackers if killed over night.
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